using Microsoft.Xna.Framework;
using XNA = Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace StandardFramework
{
    public class Game : XNA.Game
    {
        protected GraphicsDeviceManager GraphicsDeviceManager;
        protected SpriteBatch SpriteBatch;

        public Game() : base()
        {
            this.GraphicsDeviceManager = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        protected override void Initialize()
        {
            base.Initialize();
        }

        protected override void LoadContent()
        {
            base.LoadContent();
            this.SpriteBatch = new SpriteBatch(GraphicsDevice);
        }

        protected override void Update(XNA.GameTime GameTime)
        {
            base.Update(GameTime);
        }

        protected override void Draw(XNA.GameTime GameTime)
        {
            base.Draw(GameTime);

            GraphicsDeviceManager.GraphicsDevice.Clear(Color.CornflowerBlue);

            this.SpriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Additive, SamplerState.AnisotropicClamp, DepthStencilState.Default, RasterizerState.CullClockwise, null, new Matrix());
            //this.SpriteBatch.Draw(,,
            this.SpriteBatch.End();
        }
    }
}
